Games, animation and real-time production

Building the systems that let creative teams move faster.

Technical Art Director with 25+ years shaping character pipelines, production tools, and collaborative teams across AAA games and animated CG.

25+years in games & CG
AAApipelines and teams
UE / DCCreal-time workflows

Ubisoft Riot Games WB Games Eidos Survios

Selected work

Technical direction with production impact.

See game credits
01
Riot Games | 2021

Technical art leadership

Led and developed distributed technical art teams supporting League of Legends and Teamfight Tactics.

Role details
Fouad Jeniani outdoors
Games and animated CG

From animation to systems

My story

What I do

From long-term vision to production-ready detail.

01

Technical art strategy

Define practical roadmaps, standards, and priorities that make ambition executable.

02

Character & animation

Build reliable authoring, rigging, integration, and runtime workflows for expressive characters.

03

Tools & R&D

Turn recurring production problems into automation, better systems, and useful experiments.

04

Team development

Hire, mentor, and align technical artists around clear ownership and sustainable delivery.

A career of problem solving

From a two-polygon sphere on N64 to procedural cities full of life.

Curiosity has taken me from drawing comics to animation, technical direction, games, and CG. I enjoy complex character challenges, the systems behind believable worlds, and helping the people making them do their best work.