Technical Art Director
Leading technical art strategy, tools, pipeline development, and a team working across Europe and Asia.
- Technical art strategy
- Team leadership
- Pipeline and tooling
Fouad Jeniani Technical Art Director
LinkedIn
Games, animation and real-time production
Technical Art Director with 25+ years shaping character pipelines, production tools, and collaborative teams across AAA games and animated CG.
Ubisoft Riot Games WB Games Eidos Survios
Leading technical art strategy, tools, pipeline development, and a team working across Europe and Asia.
Managed riggers and character technical artists while strengthening character pipeline tools, facial rigs, and production workflows.
Role details
Built the technical art team and AAA production foundations during the studio's transition beyond VR.
Role detailsWhat I do
Define practical roadmaps, standards, and priorities that make ambition executable.
Build reliable authoring, rigging, integration, and runtime workflows for expressive characters.
Turn recurring production problems into automation, better systems, and useful experiments.
Hire, mentor, and align technical artists around clear ownership and sustainable delivery.
A career of problem solving
Curiosity has taken me from drawing comics to animation, technical direction, games, and CG. I enjoy complex character challenges, the systems behind believable worlds, and helping the people making them do their best work.